To enhance this, is the use of 'rollovers' or 'hovers' or in other words changing the colour or size of the button when the cursor is rolled on top of it. Thus, the first obvious step in using excellent Visibility in the model is being able to clearly know what areas are clickable and what areas are not. The next obvious consideration is using appropriate icons and labels. After navigating past the initial "Splash" Page it is not entirely clear what the user is required to do next. This screen is a bad example of visibility. There clickable areas were supposed to help the user navigate from step to step but opening this again after some time shows me that the random boxes are not defined clearly enough.
Once the user is within the program and using it how it should be, visibility is used well. Everything is within one screen and ordered strategically so that only what is necessary is shown- thus removing clutter and things that may confuse the user. Once in the program the user is able to choose a scenario, subregion and model runs all within the same page. Only the icons necessary to be shown for certain scenarios is shown. The page also emphasizes the key aspects of the model, this being the model runs. The icons are much larger than any other link and has colour. The space for the model runs to occur takes up 80% of the screen, this shows that more important things are made more visible while lesser important aspects are smaller. Such as the info button which is hidden neatly in the logo and fades in and out slowly. Other un-necessary ones are hidden.
The Ningaloo Destination Model overall presents a good understanding of the idea of Visibility.The system was design around making the data more clear and thus eliminating what did not need to be shown all at the same time. This was to create better usability and easy learning experience.
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